April 1st, 2010
One of the best third person shooters on the App Store is now on the iPad! Get Caster HD now in all its high resolution glory!
I am seriously excited for the iPad! Hopefully I will be able to get a hold of one soon and check out what may be the future of personal computing.
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October 31st, 2009
My good friend Mike has for many years had a pet gaming project called Caster which he has worked on in his free time for graphics experimentation and his own entertainment. And for almost as many years I have been working with him to port it to various platforms such as Mac OS X and iPhone OS (as of this writing I am currently poking around with a Dreamcast build of Caster). Recently Mike gave a presentation we co-authored called iPort: How to Bring Any C++ Game to the iPhone at the GDC Austin 2009 iPhone Games Summit based on our experiences with porting Caster to the iPhone. Even before the GDC presentation Mike and I thought it would be cool to write a postmortem on porting Caster to the iPhone. At the time we thought we could turn it into a blog post or web article or something. After being accepted into the iPhone Games Summit at GDC we adapted a lot of the notes and material that we had produced for the postmortem into the presentation slides. The presentation went well and the slides were jam packed with a lot of good tips and tricks for both iPhone porting newbies and experts alike. However, I thought it would still be fun to use the original material to organize a story-like postmortem.
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October 5th, 2009
After a long time coming, Caster 1.1 for iPhone was released about 2 weeks ago to the App Store. A lot of care has gone into listening to feedback and deciding what can be addressed now. It is a really nice update that should be a delight to existing customers and more enticement for new purchasers. Changes include:
- The first three levels of Episode Two are playable.
- Caster theme music cover by Mega Ran.
- Controls tweaked to fast-paced shooting perfection.
- Customizable draw distance (for people with the new 3GS or iPod Touch).
- In game menu re-arrangement (to avoid hitting menu buttons inadvertently).
- Tweaked visuals like the lifebar.
- Small gameplay tweaks.
We learned a lot at GDC Austin 2009 about iPhone optimization, development and marketing strategies so be on the lookout for more updates in the future with improvements with regard to both technical aspects and content.
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May 6th, 2009
My good friend Mike has released his 3rd person action game Caster on the iPhone App Store! The entire desktop experience has been faithfully reproduced and tuned for play on the iPhone with remarkable performance. The game is really fun on the Mac and PC but it really shines on Apple’s handheld devices. The graphics performance is amazing and the relatively complex control scheme has has been adapted perfectly for the touch screen without sacrificing any functionality and is arguably easier to use.
If you are a fan of fast paced action games be sure to grab Caster. I think you will dig the gameplay and love the unique pseudo Mega Man/Anime art style. It is only $5 but there is also a free Lite version with one playable level if you want to give it a test drive first. The best part of all is that the value of your purchase will increase over time as it updates with episodic content for free.
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March 7th, 2009
Again, not too much to see here. Just a little maintenance update. I fixed some problems with the Japanese localized nib files and also got rid of the inspector window fade in/out. Previously when you hit the lookup trigger or initiated a lookup the inspector window would fade in quickly which gave it a nice feeling. Unfortunately there are occasionally some problems with the fade in/out not completing properly that are very hard to reproduce. I decided to just axe the behavior altogether and am actually pleased with the snappiness of the window simply coming into full view immediately now.
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January 7th, 2009

At long last my friend Mike’s game Caster has been released to the world! It is available for both Mac and Windows as a free demo or for $9.99, a full version with episodic content. Caster is a fast paced third person action game featuring fun weaponry (such as terrain deformation guns), nifty music and slick graphical effects. Mike has really poured his heart into the game and it is truly impressive to think that one person engineered and authored almost every aspect of the it. Yours truly handled the Mac port of Caster and it was a really great experience to watch Caster grow up into a full game. I am looking forward to seeing where Caster will go in the future!
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December 2nd, 2008
For today only you can purchase Language Aid for half price (US$10) through a promotion at MacZOT! To take advantage of the promotion pricing, buy your copy of Language Aid through MacZOT and once the promotion is over you will receive an email with an application attached to it that will configure your computer for Language Aid registration. All you have to do is run the application and then click the “Register” button in the Language Aid preference pane. It will be fun to see how the promotion turns out.
Posted in Language Aid, Marketing, Systems, Web | No Comments »
November 22nd, 2008
Not much to see here in this release honestly. Just a couple of small bug fixes and refinements here and there. Nothing worthy of noting here, mostly stuff that makes support a little easier for me on the back end.
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November 8th, 2008
My friend Mike over at Elecorn has been working hard for a long time on an action game called Caster. Fairly early on I started maintaining the Caster Mac OS X port and have had the unique opportunity of experiencing the game evolve over its development cycle. Caster has really matured into quite a fun and graphically impressive indie game. Mike has made use of a lot of neat techniques that produce slick looking graphical effects without shaders or vendor specific extensions. This emphasis on back to the basics GPU effects means that Caster runs pretty well even on older systems and doesn’t break compatibility across GPU vendors or even operating systems.
For the month of November, Mike has instituted a Caster fan art content. Caster itself has a neat feel to it and I am looking forward to seeing what people come up with. The winner gets to have their art featured in the final build of the game as well as a free copy! So if any of you out there have an artistic streak in you, see what you can come up with and it might get published in the game!
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September 17th, 2008

That means that Language Aid can now grab text from it and perform lookups. It has been a long time coming and it a significant enough change that Steve mentioned it in his keynote at the music event. This is somewhat less significant these days because there are two other ways independent from the Accessibility API that Language Aid has to grab text from applications. However, the fact that iTunes was a first party app made it quite a big omission. To its credit I suspect that this was due to the entire interface being implemented independently of any OS frameworks to allow for easier porting to Windows and higher consistency in behavior between the app on the two platforms.
There are a few major apps that still do not fully support Apple’s Accessibility API fully (Office, Firefox, I am looking at you…) but every little step helps.
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