Archive for the 'OpenGL' Category

And the next game weapon I design is…

April 18th, 2011
Spencer Nielsen Follow snielsen42 on Twitter

the one that gets the most votes below!
[poll id=”3″]
Got a good one that I havn’t thought of yet? Let me know below and I will add it!

UPDATE: Voting is now closed! Looks like it was a 6-way tie! I have decided to deal with this by designing 3 of them, the Gravity Bomb, Fire Bomb and Friction Bomb. Check out their debut in Cannonade 0.5.7!

Determinism in Games

January 28th, 2011
Spencer Nielsen Follow snielsen42 on Twitter

One day while I was hard at work a couple weeks ago I hit a really difficult technical snag. I stood up from my desk, let out a sigh and declared to the other person working in the office that “I’ve lost my determinism!”. He then inquired how I had lost my motivation while visibly wondering if I had used the word correctly. Although I had hit a significant roadblock, my determination to overcome it and make progress on my game was higher then ever. The “determinism” of my game however, had been lost. Now I needed to take it back.

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