Cannonade 0.5.9 (Primer) is now seeded

May 23rd, 2011
Spencer Nielsen Follow snielsen42 on Twitter

I have decided to give names to all of my alpha updates going forward. I have chosen to follow a movie theme naming convention. I am therefore proud to announce the “Primer” update (Cannonade 0.5.9). Aptly named, this update finally adds the timeline scrubbing feature! This feature allows you to pause and restart the game at any point in the past by dragging the timeline slider and hitting the play button. Perforated glass doors quickly shut and you hear the low hum of time travel occurring in the background. Once the universe has temporally moved to your desired point the doors open and you can watch history repeat itself!

Complete Changelist:

  • Bumped engineCompatibility to 0.5.9. (this means all games previously created by versions <= 0.5.8 will be deleted)
  • Got the timeline scrubbing working!
  • Added a neat glass door progress indicator when you jump through time.
  • Moved auto-camera to only be active during opponent’s turns.
  • Did a top to bottom redesign of the cluster menu
  • Added basic OpenGL lighting to blocks.
  • Added an initial pass of the intro sequence.
  • Moved the castle picking view to one-quarter height up.
  • Used glPolygonOffest to correct decal the friction splatter.
  • Changed the editor so that it moves the camera to the half-height everytime the blocks change.
  • Baked the current levels and fixed some bugs related to baking.
  • Added history grabbing functionality.
  • Fixed a lot of bugs related to observing various points in the timeline.
  • Modified the project so that I could submit a dummy IPA to iTunes Connect so I can keep my identifier (I hope).
  • Made a new Pad+Phone based experience.plist.
  • Changed the level’s info format from a serliazed file to an NSDictionary/plist.
  • TONS of changes aimed at making it easy to integrate art.
  • Removed the individual block textures now that the atlas is working everywhere.
  • Pulling demo/intro values into the experience.plist.
  • Initial demo intro game type implementation.
  • Added a dummy account loging pragma (LOGINASAORENTEST1).
  • Minor tweaks.

Alpha Testing List

Would you like to be one of the awesome alpha testers that help make Cannonade great? Send an email to: [email protected] and I will reply with instructions on how to get onto the Trac server, Testflight list and tester forums.

2 Responses to “Cannonade 0.5.9 (Primer) is now seeded”

  1. kalon Says:

    I finally signed up for the alpha. Looks like I’ll have to wait for the next seed before I can get it though.

  2. snielsen Says:

    Yea when I seed a build it only has the devices that had been registered at that time. Don’t worry though, you will get the 0.5.10 seed 🙂

Leave a Reply

Entries (RSS) and Comments (RSS).